Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Getting started - Lesson 2
- Objectives:
By the end of this lesson, students will be able to gain the following:
- Knowledge
Vocabulary:
open your book, close your book, hands up, hands down
Structures:
(Open your book)!
- Language skills
Understand and follow simple instructions in class
Ask and answer the question related to numbers (How old are you?)
- Core competencies & Personal qualities
- Building up interests and good habits in learning English
- Building up responsive and independent-working characteristics to be a life-long learner
- Presenting communicative skills through learning activities in classrooms
- Being collaborative and supportive in teamwork
- Teaching aids:
Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV.
Students’ aids: Student’s book, notebook, workbook.
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Nội dung text: Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Getting started - Lesson 2
- Tiếng Anh 2 i-Learn Smart Start Date of teaching: Week: Period: GETTING STARTED Lesson 2 I. Objectives: By the end of this lesson, students will be able to gain the following: 1. Knowledge Vocabulary: open your book, close your book, hands up, hands down Structures: (Open your book)! 2. Language skills Understand and follow simple instructions in class Ask and answer the question related to numbers (How old are you?) 3. Core competencies & Personal qualities • Building up interests and good habits in learning English • Building up responsive and independent-working characteristics to be a life-long learner • Presenting communicative skills through learning activities in classrooms • Being collaborative and supportive in teamwork II. Teaching aids: Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV. Students’ aids: Student’s book, notebook, workbook. III. Procedures:
- Time Steps/Activities Organization 5’ Warm-up • Teacher – whole class Song: Hello, how do you do? (Source: Option 1: • Students in groups Game: “Who is faster?” Divide the class into groups. Arrange the flashcards on the board. Invite a student from each group to go to the board. Teacher says a word and the students run to tap the right card. Option 2: • Students in groups Game: “Whisper” Arrange children into rows of at least six. Secretly show a flashcard to the first child in each group. This child whispers the word to the child next to him/her. Children continue whispering the word to the child next to them until the word reaches the final child. The final child says the word out loud, and the first child holds up the flashcard to see whether the word is correct. New lesson A. Listen and point. Repeat. (CD1 - track 05) Use pictures to introduce classroom commands. • Teacher – Have students listen to each new word. whole class/ Have students listen to each new word and repeat all individuals together and individually. Correct student’s pronunciation if necessary. Arrange the flashcards on the board, play audio, and point to
- each flashcard. Play audio again and have students point to the pictures in their books. Play audio again and have students listen and repeat. Option 1: • Students in Game: “Heads up. What's missing?” groups Divide the class into two teams. Arrange the flashcards on the board and remove one card when students are not looking. One student from each team calls out the missing flashcard. Option 2: Game: “Do as I say” Have students to do as the teacher says, not as the teacher • Teacher – does and repeat playing the game. whole class/ E.g. Teacher says, “Open your books.” but he/ she closes his/ individuals her book. Students listen to the teacher carefully and open their books. B. Listen and point. (CD1 – Track 06) • Teacher - Introduce the situation. Whole class Play audio and have students look at the picture. Demonstrate the activity by pointing to the new vocabulary items. Play audio. Have students listen and point. C. Sing. (CD1 – Track 07) • Teacher - Have students turn to page 70. Whole class Play audio and have students listen. Read the lyrics and do actions following them. Play audio and have students listen, sing along, and do the actions.
- D. Point, say, and do. • Students in Practice (optional). groups Divide the class into two teams. Show a flashcard to the class. Have Team A call out the command and Team B do the action. Swap roles and repeat. e.g. (Teacher shows a flashcard "hands up.") • Team A: "Hands up!" • Team B put their hands up. Point, say, and do. • Teacher – Divide the class into pairs. whole class/ Have Student A point and say, have Student B do the pairs action. Swap roles and repeat. Afterwards, have some pairs demonstrate the activity in front of the class. E. Play “Simon says”. • Teacher - Have students look at the example. Whole class Tell students they must only follow commands that starts with "Simon says " Demonstrate the game by giving the students different commands. If the command starts with "Simon says ”, students must do the action. If it doesn’t start with "Simon says," students who do the action must sit down. Have one student come to the front of the class to be "Simon." Swap roles and repeat with a new "Simon." 5’ Wrap up Option 1: • Teacher -
- Workbook-page 4 and 5 Whole class Have students open their workbooks (page 4 and 5) and choose part C (page 5) to do first. Play audio and have students listen and tick the correct box. Have students look at part A,B and D of page 4 and 5. Set up time limit by 1 minute timer bomb (source: Have students start reading and doing all parts A, B, D. When the time ends by explosion students stop doing their exercises. Have students change their workbooks together. Check understanding as a whole class and give the correct answers. Then the teacher gives stamps or stickers to the whole class. Option 2: • Students in groups "Pass the card" game Divide the class into teams. Have students from each team stand in a line. Give the first student of each team a card and say "Go." The students say the corresponding words and pass the cards over their heads to the ones behind them. Have teams continue the game until their card reaches the last person. The last student in each line races to hand their card to the teacher and says the word. Give the first team to name their card correctly one point. The team that gets the most points wins.