Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 3: Numbers - Lesson 3 - Period 1

  1. Objectives:

After completing this lesson, students will be able to gain the following:

  1. Knowledge

Vocabulary: 

sixteen, seventeen, eighteen, nineteen, twenty     

   Structures:

There are (sixteen) (triangles).

  1. Language skills

Talk about the number of objects using the structure “There are (sixteen) (triangles).

  1. Core competencies & Personal qualities
  • Building up interests and good habits in learning English
  • Being collaborative and supportive in teamwork
  • Building up responsive and independent-working characteristics to be a life-long learner
  1. Teaching aids:

      Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV.

      Students’ aids: Student books, notebooks, workbooks.

doc 5 trang Hoàng Cúc 25/02/2023 3240
Bạn đang xem tài liệu "Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 3: Numbers - Lesson 3 - Period 1", để tải tài liệu gốc về máy hãy click vào nút Download ở trên.

File đính kèm:

  • docgiao_an_tieng_anh_lop_2_i_learn_smart_start_unit_3_numbers_l.doc

Nội dung text: Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 3: Numbers - Lesson 3 - Period 1

  1. Tiếng Anh 2 i-Learn Smart Start Week: Date of teaching: Period: 1 UNIT 3: NUMBERS Lesson 3 I. Objectives: After completing this lesson, students will be able to gain the following: 1. Knowledge Vocabulary: sixteen, seventeen, eighteen, nineteen, twenty Structures: There are (sixteen) (triangles). 2. Language skills Talk about the number of objects using the structure “There are (sixteen) (triangles).” 3. Core competencies & Personal qualities • Building up interests and good habits in learning English • Being collaborative and supportive in teamwork • Building up responsive and independent-working characteristics to be a life-long learner II. Teaching aids: Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV. Students’ aids: Student books, notebooks, workbooks. III. Procedures: Time Steps/Activities Organization
  2. 5’ Warm-up • Teacher – Alphabet Wave whole class  Divide the a-z flashcards among all your students.  Put students in a line and play the ABC song. As it plays each student must hold up their corresponding alphabet flashcard. Option 1: • Teacher – "Pictionary" game Whole class/  Divide the class into teams. groupwork  Have a student from each team stand at the board with a marker, a piece of chalk and tell them something to draw, e.g. "octopus"  Have teams try to guess what the student from their team is drawing.  Give the first team to guess correctly one point.  Repeat with different students.  The team that gets the most points wins. Option 2: • Teacher – “Musical Flashcards” game Whole class/  Divide the class into four teams. groupwork  Each team stands in a line.  The first student in each line comes to the front.  Play some music and the students walk around some flashcards in a circle.  When the music stops, teacher says a letter or a word (E.g. “queen”) and the students must race to pick up that card.  The first student who picks up the flashcard and say correctly then gets one point for his/her team.  Continue with other students.  The team that gets the most points wins.
  3. New lesson 25’ A. Listen and point. Repeat. (CD1 - Track 48) • Teacher –  Arrange the flashcards on the board, play audio, and point Whole class/ to each flashcard. individuals  Play audio again and have students point to the numbers in their books.  Play audio again and have students listen and repeat. Option 1 "Guess" game • Teacher –  Arrange the flashcards on the board and write a number whole class/ under each card. individuals  Have students look at the flashcards for the count of ten. Turn the flashcards over to face the board when the students are not looking.  Call out a number and have students take turns to guess the face-down card. Turn the card over after each guess. Option 2 “Yell it” game • Teacher –  Have students close their eyes and turn their backs so whole class/ they can't see what you are doing. individuals  Take a flashcard or a picture and hide it somewhere in the classroom (behind a curtain, on a chair, under a book, etc).  Shout "Go!" and have students race around the classroom looking for that flashcard or picture. The student that finds it yells it out and wins a point. B. 1. Listen and point. (CD1 – Track 49) • Teacher –  Have students call out the shapes they can see. Whole class/  Have students listen and follow. pair work  Play audio and demonstrate pointing.
  4.  Play audio. Have students listen and point.  Have students work in pairs, one says the sentences and one points to the correct pictures. Swap roles. 2. Listen and repeat. (CD1 - Track 50) • Teacher –  Have students look at the useful language box. Whole class  Play audio. Have students listen to the useful language.  Have students practice the useful language. C. Play “Stepping stones”. • Teacher –  Divide the class into pairs. Whole class/  Have Student A start at A and say the first sentence. individuals/  Have Student B start at B and say the first sentence. pair work  Have students take turns saying the sentences as they go all the way around. Workbook page 24  Have students open their workbooks, page 24. • Teacher – A. Draw lines. Whole class/  Have students look at the numbers, read the words, then individuals draw lines.  Check understanding and give the correct answers as a whole class. B. Look, read, and circle.  Have students look at the numbers, read the words and circle the correct one.  Check understanding and give the correct answers as a whole class. 5’ Wrap up Option 1 • Teacher –  Have students work in groups of five. Whole class/  Give each group a blank sheet of paper and have them groupwork draw their own picture, using shapes to draw.
  5.  When they finish their drawing, stick it on the board and have the other groups make sentences about it. E.g. There are sixteen squares. Option 2 • Teacher – "Pass the card" game Whole class/  Divide the class into four teams. groupwork  Have students from each team stand in a line.  Have the teacher prepares cards from 16 to 20.  Give the first student of each team a card and say "Go."  The students say the corresponding words and pass the cards over their heads to the ones behind them.  Have teams continue the game until their card reaches the last person.  The last student in each line races to hand their card to the teacher and says the word.  Give the first team to name their card correctly one point.  The team that gets the most points wins.