Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 4: Animals - Lesson 1 - Period 2

Lesson 1

  1. Objectives:

By the end of this lesson, students will be able to gain the following:

  1. Knowledge

Vocabulary: duck, goat, pig, cow 

Structures:

What's that? 

It's a (duck).

  1. Language skills

To be able to ask and say what the animals presented are called in English.

  1. Core competencies & Personal qualities
  • Developing interests in learning English
  • Developing communication skills through classroom activities
  • Showing the courage to take initiative in a conversation or join an activity
  • Developing the love for animals and protecting/ taking care of them
  1. Teaching aids:

      Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV.

      Students’ aids: Student books, notebooks, workbooks.

doc 5 trang Hoàng Cúc 25/02/2023 3440
Bạn đang xem tài liệu "Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 4: Animals - Lesson 1 - Period 2", để tải tài liệu gốc về máy hãy click vào nút Download ở trên.

File đính kèm:

  • docgiao_an_tieng_anh_lop_2_i_learn_smart_start_unit_4_animals_l.doc

Nội dung text: Giáo án Tiếng Anh Lớp 2 (i-Learn Smart Start) - Unit 4: Animals - Lesson 1 - Period 2

  1. Tiếng Anh 2 i-Learn Smart Start Week: Date of teaching: Period: 2 UNIT 4: ANIMALS Lesson 1 I. Objectives: By the end of this lesson, students will be able to gain the following: 1. Knowledge Vocabulary: duck, goat, pig, cow Structures: What's that? It's a (duck). 2. Language skills To be able to ask and say what the animals presented are called in English. 3. Core competencies & Personal qualities • Developing interests in learning English • Developing communication skills through classroom activities • Showing the courage to take initiative in a conversation or join an activity • Developing the love for animals and protecting/ taking care of them II. Teaching aids: Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector/interactive whiteboard/TV. Students’ aids: Student books, notebooks, workbooks. III. Procedures: Time Steps/Activities Organization 5’ Warm-up • Teacher – Sing the song “ Old Mac Donald Had a Farm”. whole class
  2. (source: Option 1: • Teacher – "Flashcard walk" game Whole class/ Divide the class into four teams. groupwork Place flashcards/pictures on the classroom floor. Have students from each team come up the front. Play some music and have the students walk around the flashcards. Stop the music and say a word. (E.g. a goat) Have the students pick up the correct flashcard. Give the first team to pick a correct flashcard one point. The team that gets the most points wins. Option 2: • Teacher – "Hot seat" game Whole class/ Divide the class into four teams. groupwork Have a student from each team sit on the chair facing the classroom with the board behind them. Teacher writes a word (E.g. a cow) on the board. Have the other students describe the animal without saying the name of it. Give the first team to guess the word correctly one point. The team that gets the most points wins. New lesson D. Point, ask and answer. • Teacher – Practice (optional). Whole class/ Divide the class into two teams. groupwork Show a flashcard to the class. Have Team A ask the question and Team B answer. Swap roles and repeat. E.g.
  3. (Teacher shows a flashcard "circle".) • Team A: "What's that?" • Team B: "It's a duck." Point, ask, and answer. Divide the class into pairs. Have Student A point to a picture and ask, have Student B • Teacher – answer. Whole class/ Swap roles and repeat. pair work Afterwards, have some pairs demonstrate the activity in front of the class. Answer key 1. What's that? It's a goat. 2. What's that? It's a bird. 3. What's that? It's a mouse. 4. What's that? It's a dog. 5. What's that? It's a cat. 6. What's that? It's a cow. 7. What's that? It's a duck. 8. What's that? It's a pig. E. Play the "Pretend" game. • Teacher – Have students look at the example. Whole class/ Have one student come to the front of the class. individuals Have that student pretend to be an animal silently and ask the question. Have the other students try to guess the animal. Have students swap roles and repeat. Workbook - page 27 • Teacher – C. Listen and number. Whole class/ Have students identify the pictures of part C. individuals Guide them how to do the text.
  4. Play audio. Have students listen and write the number in each box. Play audio again. Have students listen and check. Check understanding and correct mistake as a whole class. D. Look, read, and put a (√) or a (x). Have students look, read and tick the correct box. Teacher and students correct all the exercises. 5’ Wrap up Option 1: • Teacher – Conversation line Whole class/ Have students make two lines and stand face to face. pair work Each student uses a picture of an animal to ask his/ her friend. E.g. Student 1: What’s that ? Student 2: It’s a Option 2: • Teacher – “Throwing” game Whole class/ Divide the class into four teams. groupwork Divide the team into pairs. Have each team stands in two lines. Prepares some cards/pictures and sticks them on the board and the walls of the classroom. When the teacher says “Go”, each pair runs to the board. One student throws a ball to the card/picture then asks his/her partner “What’s that?” and the other student answers. Swap roles and continue. If they answer correctly, they will get those cards/pictures. Continue with the other pairs. The team that gets the most cards/pictures wins.